////////////Template code //////////// Chunk 1 -(void)didMoveToView:(SKView *)view { SKSpriteNode *ball = [SKSpriteNode spriteNodeWithImageNamed:@"ball.png"]; ball.name = @"Ball"; ball.position = CGPointMake(self.size.width/2,self.size.height/2); ball.zPosition = 1; ball.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:ball.size.width/2]; ball.physicsBody.dynamic = YES; ball.physicsBody.friction = 0.0; ball.physicsBody.restitution = 1.0; ball.physicsBody.linearDamping = 0.0; ball.physicsBody.angularDamping = 0.0; ball.physicsBody.velocity = CGVectorMake(0.0, 200.0); [self addChild:ball]; }